Short - obstacles lie in the path of a successful cast and the universal is currently dealing with those before beginning to deal with the cast’s goal.
Tall - great amounts of universal is being put forth towards the cast’s goal making the cast strength very high
Normal Height - the cast is proceeding towards its set goal
Normal to Tall Flickering - cast is proceeding at a normal pace with extra energies needed for certain obstacles (this is common for complex casts)
Short to Normal Flickering - cast is dealing with obstacles and then proceeding until another obstacles needs dealing with (equates to a slow path to the goal)
Short to Tall Flickering - a high strength cast that is intermittently dealing with cast obstacles
Side to Side Movement - commonly denotes a negative (negative energy, "No")
Clockwise Circular Movement - commonly denotes a high positive (strong positive energy, "Yes", "Soon", "Quickly") also denotes a strong push towards the cast’s goal
Counter-Clockwise Circular Movement - commonly denotes a positive (positive energy, "Yes") also denotes a neutralization of a casting, or energy
No Movement - a neutral flame bent on the goal only
Dim - little energy is being put towards the cast goal (weak spell/magick)
Normal Brightness - cast is proceeding towards the goal
Bright - a lot of energy is being pushed through the cast (strong spell/magick)
Sizzling - the cast is deteriorating a strong reality in order to accomplish its goal, or a force is acting against the casting
Flame Out - if the flame goes out then the balance would be thrown too far off by the magick and the universal has denied it, or another source has defeated the cast